/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include class MockIAssetWriter : public IAssetWriter { public: ~MockIAssetWriter() override = default; MOCK_METHOD1(WriteCGF, bool(CContentCGF* content)); MOCK_METHOD2(WriteCHR, bool(CContentCGF* content, IConvertContext* convertContext)); MOCK_METHOD3(WriteSKIN, bool(CContentCGF* content, IConvertContext* convertContext, bool exportMorphTargets)); MOCK_METHOD4(WriteCAF, bool(CContentCGF* content, const AZ::SceneAPI::DataTypes::IAnimationGroup* animationGroup, CInternalSkinningInfo* controllerSkinningInfo, IConvertContext* convertContext)); };