/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #ifndef MovementRequestID_h #define MovementRequestID_h // When you queue a movement request you will get a request id back. // This ID is used when you want to cancel a queued request. // (Wrapper around 'unsigned int' but provides type safety.) // An ID of 0 represents an invalid/uninitialized ID. struct MovementRequestID { unsigned int id; MovementRequestID() : id(0) {} MovementRequestID(unsigned int _id) : id(_id) {} MovementRequestID& operator++() { ++id; return *this; } bool operator == (unsigned int otherID) const { return id == otherID; } operator unsigned int () const { return id; } static MovementRequestID Invalid() { return MovementRequestID(); } }; #endif // MovementRequestID_h