/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include "AzCore/EBus/EBus.h" namespace AZ { enum class ProfileSaveLoadError { SystemNotInitialized, UserNotLoggedIn, ProfileNotActive, AnotherOperationInProgress, Unknown, }; ////////////////////////////////////////////////////////////////////////// /// This bus allows you to respond to game saving and loading ////////////////////////////////////////////////////////////////////////// class PlayerProfileNotifications : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// /// This event is sent before anything is saved virtual void OnProfileSaving() {} ////////////////////////////////////////////////////////////////////////// /// This event is sent when saving fails virtual void OnProfileSaveFailure(const ProfileSaveLoadError&) {} ////////////////////////////////////////////////////////////////////////// /// This event is sent after the game has been saved virtual void OnProfileSaved() {} ////////////////////////////////////////////////////////////////////////// /// This event is sent just before a saved game is loaded virtual void OnProfileLoading() {} ////////////////////////////////////////////////////////////////////////// /// This event is sent when saving fails virtual void OnProfileLoadFailure(const ProfileSaveLoadError&) {} ////////////////////////////////////////////////////////////////////////// /// This event is sent once a saved game is loaded virtual void OnProfileLoaded() {} }; using PlayerProfileNotificationBus = AZ::EBus; } // namespace AZ