/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SCOPEDVARIABLESETTER_H #define CRYINCLUDE_CRYCOMMON_SCOPEDVARIABLESETTER_H #pragma once // The idea of this class is to set the value of a variable in its constructor, // and then in the destructor to reset it to its initial value. template class CScopedVariableSetter { public: typedef T Value; CScopedVariableSetter(Value& variable, const Value& temporaryValue) : m_oldValue(variable) , m_variable(variable) { m_variable = temporaryValue; } ~CScopedVariableSetter() { m_variable = m_oldValue; } private: Value m_oldValue; Value& m_variable; }; #endif // CRYINCLUDE_CRYCOMMON_SCOPEDVARIABLESETTER_H