/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H #pragma once #include "IArchive.h" #include "IClassFactory.h" #include "STL.h" #include "ClassFactory.h" #include "Strings.h" namespace Serialization { inline bool Serialize(Serialization::IArchive& ar, Serialization::TypeNameWithFactory& value, const char* name, const char* label) { if (!ar(value.registeredName, name)) { return false; } if (ar.IsInput()) { const TypeDescription* desc = value.factory->descriptionByRegisteredName(value.registeredName.c_str()); if (!desc) { ar.Error(value, "Unable to read TypeID: unregistered type name: \'%s\'", value.registeredName.c_str()); value.registeredName.clear(); return false; } } return true; } } #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_CLASSFACTORYIMPL_H