/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLOR_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLOR_H #pragma once #include #include template inline bool Serialize(Serialization::IArchive& ar, Color_tpl& c, const char* name, const char* label); namespace Serialization { struct Vec3AsColor { Vec3& v; Vec3AsColor(Vec3& v) : v(v) {} void Serialize(Serialization::IArchive& ar) { ar(Range(v.x, 0.0f, 1.0f), "r", "^"); ar(Range(v.y, 0.0f, 1.0f), "g", "^"); ar(Range(v.z, 0.0f, 1.0f), "b", "^"); } }; inline bool Serialize(Serialization::IArchive& ar, Vec3AsColor& c, const char* name, const char* label) { if (ar.IsEdit()) { return ar(Serialization::SStruct(c), name, label); } else { typedef float (* Array)[3]; return ar(*((Array) & c.v.x), name, label); } } } #include "ColorImpl.h" #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_COLOR_H