/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGSIMPL_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGSIMPL_H #pragma once #include "Serialization/IArchive.h" namespace Serialization { inline void BitFlagsWrapper::Serialize(IArchive& ar) { const Serialization::CEnumDescription& desc = *description; int count = desc.count(); if (ar.IsInput()) { int previousValue = *variable; for (int i = 0; i < count; ++i) { int flagValue = desc.valueByIndex(i); if (!(flagValue & visibleMask)) { continue; } bool flag = (previousValue & flagValue) == flagValue; bool previousFlag = flag; ar(flag, desc.nameByIndex(i), desc.labelByIndex(i)); if (flag != previousFlag) { if (flag) { *variable |= flagValue; } else { *variable &= ~flagValue; } } } } else { for (int i = 0; i < count; ++i) { int flagValue = desc.valueByIndex(i); if (!(flagValue & visibleMask)) { continue; } bool flag = (*variable & flagValue) == flagValue; ar(flag, desc.nameByIndex(i), desc.labelByIndex(i)); } } } } #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_BITFLAGSIMPL_H