/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_LOCALFRAMEIMPL_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_LOCALFRAMEIMPL_H #pragma once #include "LocalFrame.h" #include "Serialization/IArchive.h" #include "Serialization/MathImpl.h" namespace Serialization { inline void LocalPosition::Serialize(Serialization::IArchive& ar) { ar(value->x, "x", "^"); ar(value->y, "y", "^"); ar(value->z, "z", "^"); } inline void LocalOrientation::Serialize(Serialization::IArchive& ar) { ar(Serialization::AsAng3(*value), "q", "^"); } inline void LocalFrame::Serialize(Serialization::IArchive& ar) { ar(*position, "t", "