/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGEIMPL_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGEIMPL_H #pragma once namespace Serialization { template bool Serialize(IArchive& ar, RangeDecorator& value, const char* name, const char* label) { if (ar.IsEdit()) { if (!ar(SStruct::ForEdit(value), name, label)) { return false; } } else if (!ar(*value.value, name, label)) { return false; } if (ar.IsInput()) { if (*value.value < value.hardMin) { *value.value = value.hardMin; } if (*value.value > value.hardMax) { *value.value = value.hardMax; } } return true; } } #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RANGEIMPL_H