/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATH_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATH_H #pragma once #include "Serialization/Strings.h" namespace Serialization { class IArchive; struct ResourceFilePath { enum { STRIP_EXTENSION = 1 << 0 }; string* path; string filter; bool group; int flags; // filters are defined in the following format: // "All Images (bmp, jpg, tga)|*.bmp;*.jpg;*.tga|Targa (tga)|*.tga" explicit ResourceFilePath(string& path, const char* filter = "", bool group = false, int flags = 0) : path(&path) , filter(filter) , group(group) , flags(flags) { } // the function should stay virtual to ensure cross-dll calls are using right heap virtual void SetPath(const char* path) { *this->path = path; } }; inline ResourceFilePath MaterialPath(string& path) { return ResourceFilePath(path, "Material", false, ResourceFilePath::STRIP_EXTENSION); } bool Serialize(Serialization::IArchive& ar, Serialization::ResourceFilePath& value, const char* name, const char* label); } #include "ResourceFilePathImpl.h" #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFILEPATH_H