/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATH_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATH_H #pragma once #include "Serialization/Strings.h" namespace Serialization { class IArchive; struct ResourceFolderPath { string* path; string startFolder; explicit ResourceFolderPath(string& path, const char* startFolder = "") : path(&path) , startFolder(startFolder) { } // the function should stay virtual to ensure cross-dll calls are using right heap virtual void SetPath(const char* path) { *this->path = path; } }; bool Serialize(Serialization::IArchive& ar, Serialization::ResourceFolderPath& value, const char* name, const char* label); } #include "ResourceFolderPathImpl.h" #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCEFOLDERPATH_H