/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "ResourceSelector.h" namespace Serialization { template ResourceSelector AudioTrigger(T& s) { return ResourceSelector(s, "AudioTrigger"); } template ResourceSelector AudioSwitch(T& s) { return ResourceSelector(s, "AudioSwitch"); } template ResourceSelector AudioSwitchState(T& s) { return ResourceSelector(s, "AudioSwitchState"); } template ResourceSelector AudioRTPC(T& s) { return ResourceSelector(s, "AudioRTPC"); } template ResourceSelector AudioEnvironment(T& s) { return ResourceSelector(s, "AudioEnvironment"); } template ResourceSelector AudioPreloadRequest(T& s) { return ResourceSelector(s, "AudioPreloadRequest"); } };