/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCESIMPL_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCESIMPL_H #pragma once namespace Serialization { template bool Serialize(IArchive& ar, ResourceSelector& value, const char* name, const char* label) { if (ar.IsEdit()) { return ar(Serialization::SStruct::ForEdit(static_cast(value)), name, label); } else { return ar(value.value, name, label); } } inline bool Serialize(IArchive& ar, ResourceSelectorWithId& value, const char* name, const char* label) { if (ar.IsEdit()) { return ar(Serialization::SStruct::ForEdit(static_cast(value)), name, label); } else { return ar(value.value, name, label); } } } #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_DECORATORS_RESOURCESIMPL_H