/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTINPUTARCHIVE_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTINPUTARCHIVE_H #pragma once #include "Serialization/IArchive.h" #include "CryExtension/ICryUnknown.h" #include "CryExtension/CryCreateClassInstance.h" namespace Serialization { class ITextInputArchive : public ICryUnknown , public IArchive { public: CRYINTERFACE_DECLARE(ITextInputArchive, 0x1845738b1dcc4168, 0xb440dba776b460c9) using IArchive::operator(); virtual bool LoadFileUsingCRT(const char* filename) = 0; virtual bool AttachMemory(const char* buffer, size_t size) = 0; protected: ITextInputArchive(int caps) : IArchive(caps) {} }; inline AZStd::shared_ptr CreateTextInputArchive() { AZStd::shared_ptr pArchive; CryCreateClassInstance(MAKE_CRYGUID(0x7a83a1c890054608, 0x9f8447a4b0ad6c3b), pArchive); return pArchive; } } #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_ITEXTINPUTARCHIVE_H