/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H #define CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H #pragma once namespace Serialization { class IArchive; class IKeyValue : IString { public: virtual const char* get() const = 0; virtual void set(const char* key) = 0; virtual bool serializeValue(IArchive& ar, const char* name, const char* label) = 0; template void Serialize(TArchive& ar) { ar(*(IString*)this, "", "^"); serializeValue(ar, "", "^"); } }; } #endif // CRYINCLUDE_CRYCOMMON_SERIALIZATION_KEYVALUE_H