/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef CRYINCLUDE_CRYCOMMON_STATOBJBUS_H #define CRYINCLUDE_CRYCOMMON_STATOBJBUS_H #include #include struct IStatObj; ////////////////////////////////////////////////////////////////////////// // // Ebus support for triggering necessary update of Entity/Object when // associated static geometry is hot loaded in the level on the fly as // Asset Pipeline finishes the job. // ////////////////////////////////////////////////////////////////////////// class StatObjEvents : public AZ::EBusTraits { public: virtual ~StatObjEvents() = default; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; typedef IStatObj* BusIdType; virtual void OnStatObjReloaded() { } }; using StatObjEventBus = AZ::EBus; ////////////////////////////////////////////////////////////////////////// // // Ebus support for handling unique IDs between IStatInstGroup instances. // ////////////////////////////////////////////////////////////////////////// using StatInstGroupId = int; class StatInstGroupEvents : public AZ::EBusTraits { public: const static StatInstGroupId s_InvalidStatInstGroupId = -1; virtual ~StatInstGroupEvents() = default; // AZ::EBusTraits static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; using MutexType = AZStd::recursive_mutex; virtual StatInstGroupId GenerateStatInstGroupId() = 0; virtual void ReleaseStatInstGroupId(StatInstGroupId statInstGroupId) = 0; virtual void ReleaseStatInstGroupIdSet(const AZStd::unordered_set& statInstGroupIdSet) = 0; virtual void ReserveStatInstGroupIdRange(StatInstGroupId from, StatInstGroupId to) = 0; }; using StatInstGroupEventBus = AZ::EBus; ////////////////////////////////////////////////////////////////////////// // // EBUS support for triggering necessary updates when IStatObj instances // caches should be updated when 3D Engine events happen during level loads, // shutting down the application, and so forth // ////////////////////////////////////////////////////////////////////////// class InstanceStatObjEvents : public AZ::EBusTraits { public: virtual ~InstanceStatObjEvents() = default; // AZ::EBusTraits static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple; using MutexType = AZStd::recursive_mutex; virtual void ReleaseData() { } }; using InstanceStatObjEventBus = AZ::EBus; #endif // CRYINCLUDE_CRYCOMMON_STATOBJBUS_H #pragma once