/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include namespace AZ { /// /// The Stereo Renderer bus allows other systems to query various properties on the stereo renderer /// class StereoRendererBus : public EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // EBus Traits static const EBusHandlerPolicy HandlerPolicy = EBusHandlerPolicy::Multiple; static const EBusAddressPolicy AddressPolicy = EBusAddressPolicy::Single; using MutexType = AZStd::recursive_mutex; ////////////////////////////////////////////////////////////////////////// virtual ~StereoRendererBus() {} /// /// Return whether the renderer is rendering to the HMD /// /// @return True if rendering to the HMD /// virtual bool IsRenderingToHMD() { return false; } protected: }; using StereoRendererRequestBus = EBus < StereoRendererBus >; }