/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include class CShader; namespace Terrain { class TerrainDataRequests : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // EBusTraits overrides static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; using MutexType = AZStd::recursive_mutex; ////////////////////////////////////////////////////////////////////////// virtual float GetHeightmapCellSize() = 0; virtual float GetHeightSynchronous(float x, float y) = 0; virtual AZ::Vector3 GetNormalSynchronous(float x, float y) = 0; virtual CShader* GetTerrainHeightGeneratorShader() const = 0; virtual CShader* GetTerrainMaterialCompositingShader() const = 0; }; using TerrainDataRequestBus = AZ::EBus; class TerrainShaderRequests : public AZ::EBusTraits { public: ////////////////////////////////////////////////////////////////////////// // EBusTraits overrides static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; using MutexType = AZStd::recursive_mutex; ////////////////////////////////////////////////////////////////////////// virtual void RefreshShader(const AZStd::string_view name, CShader* shader) = 0; virtual void ReleaseShader(CShader* shader) const = 0; }; using TerrainShaderRequestBus = AZ::EBus; }