/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ /* * This is a bus for interfacing with any available VR controllers. Most * VR controllers will connect to this bus when their respective HMDs have * been initialized but that's not always the case. PSVR supports * controller systems that can be used without any HMD. We still want to get * tracking information about these controllers even if we're not rendering in VR. */ #pragma once #include #include namespace AZ { namespace VR { class ControllerBus : public AZ::EBusTraits { public: virtual ~ControllerBus() {} ////////////////////////////////////////////////////////////////////////// // EBusTraits overrides static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single; static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; ////////////////////////////////////////////////////////////////////////// virtual TrackingState* GetTrackingState(ControllerIndex controllerIndex) { return nullptr; } virtual bool IsConnected(ControllerIndex controllerIndex) { return false; } }; using ControllerRequestBus = AZ::EBus; }//namespace VR }//namespace AZ