/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYCOMMON_VISIONMAPTYPES_H #define CRYINCLUDE_CRYCOMMON_VISIONMAPTYPES_H #pragma once // This must not exceed 31 enum VisionMapTypes { General = 1 << 0, AliveAgent = 1 << 1, DeadAgent = 1 << 2, Player = 1 << 3, Interesting = 1 << 4, SearchSpots = 1 << 5, }; #endif // CRYINCLUDE_CRYCOMMON_VISIONMAPTYPES_H