/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ ADD_ASPECT(eEA_Script, 0) ADD_ASPECT(eEA_Physics, 1) ADD_ASPECT(eEA_GameClientStatic, 2) ADD_ASPECT(eEA_GameServerStatic, 3) ADD_ASPECT(eEA_GameClientDynamic, 4) ADD_ASPECT(eEA_GameServerDynamic, 5) ADD_ASPECT(eEA_GameClientA, 6) ADD_ASPECT(eEA_GameServerA, 7) ADD_ASPECT(eEA_GameClientB, 8) ADD_ASPECT(eEA_GameServerB, 9) ADD_ASPECT(eEA_GameClientC, 10) ADD_ASPECT(eEA_GameServerC, 11) ADD_ASPECT(eEA_GameClientD, 12) ADD_ASPECT(eEA_GameClientE, 13) ADD_ASPECT(eEA_GameClientF, 14) ADD_ASPECT(eEA_GameClientG, 15) ADD_ASPECT(eEA_GameClientH, 16) ADD_ASPECT(eEA_GameClientI, 17) ADD_ASPECT(eEA_GameClientJ, 18) ADD_ASPECT(eEA_GameServerD, 19) ADD_ASPECT(eEA_GameClientK, 20) ADD_ASPECT(eEA_Aspect29, 21) ADD_ASPECT(eEA_Aspect30, 22) ADD_ASPECT(eEA_Aspect31, 23) ADD_ASPECT(eEA_GameClientO, 24) ADD_ASPECT(eEA_GameClientP, 25) // We currently don't have room for these due to replica data set limits. // If a game requires more, the recommendation is just not use the shim, // and use replica/replica chunks instead. That's the long term plan anyway, // so it's unlikely we'll bother supporting more for the shim. If the need // does arise, it can be done by devoting two separate replica chunks to // the entity replica for handling aspects. //eEA_GameServerE = 0x10000000u, // aspect 28 //eEA_GameClientL = 0x00800000u, // aspect 23 //eEA_GameClientM = 0x01000000u, // aspect 24 //eEA_GameClientN = 0x02000000u, // aspect 25