/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYPHYSICS_IPHYSICS_H #define CRYINCLUDE_CRYPHYSICS_IPHYSICS_H #pragma once #if ENABLE_CRY_PHYSICS #ifdef PHYSICS_EXPORTS #define CRYPHYSICS_API DLL_EXPORT #else #define CRYPHYSICS_API DLL_IMPORT #endif #define vector_class Vec3_tpl #include //#include "utils.h" #include "Cry_Math.h" #include "primitives.h" extern "C" CRYPHYSICS_API IPhysicalWorld * CreatePhysicalWorld(struct ISystem* pLog); #endif // ENABLE_CRY_PHYSICS #endif // CRYINCLUDE_CRYPHYSICS_IPHYSICS_H