/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYPHYSICS_RAYBV_H #define CRYINCLUDE_CRYPHYSICS_RAYBV_H #pragma once #if ENABLE_CRY_PHYSICS class CRayBV : public CBVTree { public: CRayBV() {} virtual int GetType() { return BVT_RAY; } virtual float Build(CGeometry* pGeom) { m_pGeom = pGeom; return 0.0f; } void SetRay(ray* pray) { m_pray = pray; } virtual void GetNodeBV(BV*& pBV, int iNode = 0, int iCaller = 0); virtual void GetNodeBV(BV*& pBV, const Vec3& sweepdir, float sweepstep, int iNode = 0, int iCaller = 0) {} virtual void GetNodeBV(const Matrix33& Rw, const Vec3& offsw, float scalew, BV*& pBV, int iNode = 0, int iCaller = 0); virtual void GetNodeBV(const Matrix33& Rw, const Vec3& offsw, float scalew, BV*& pBV, const Vec3& sweepdir, float sweepstep, int iNode = 0, int iCaller = 0) {} virtual int GetNodeContents(int iNode, BV* pBVCollider, int bColliderUsed, int bColliderLocal, geometry_under_test* pGTest, geometry_under_test* pGTestOp); CGeometry* m_pGeom; ray* m_pray; }; #endif // ENABLE_CRY_PHYSICS #endif // CRYINCLUDE_CRYPHYSICS_RAYBV_H