/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "ProjectDefines.h" #if defined(MAP_LOADING_SLICING) #include "ClientHandler.h" ClientHandler::ClientHandler(const char* bucket, int affinity, int clientTimeout) : HandlerBase(bucket, affinity) { m_clientTimeout = clientTimeout; Reset(); } void ClientHandler::Reset() { m_srvLock.reset(0); for (int i = 0; i < MAX_CLIENTS_NUM; i++) { std::unique_ptr srv(new SSyncLock(m_serverLockName, i, false)); // first get the client lock up! if (!srv->IsValid()) { //try to create client lock m_clientLock.reset(new SSyncLock(m_clientLockName, i, true)); if (m_clientLock->IsValid()) { break; } else { m_clientLock.reset(0); } } } } bool ClientHandler::ServerIsValid() { if (!m_srvLock.get()) { if (m_clientLock.get() && m_clientLock->IsValid()) { m_srvLock.reset(new SSyncLock(m_serverLockName, m_clientLock->number, false)); if (m_srvLock->IsValid()) { SetAffinity(); //got synched return true; } m_srvLock.reset(0); } return false; } return m_srvLock->IsValid(); } bool ClientHandler::Sync() { if (ServerIsValid()) { m_clientLock->Signal();//signal that we're done and if (m_srvLock->Wait(m_clientTimeout))//wait for server { //bla bla, track waiting return true; } else { Reset(); } } return false; } #endif // defined(MAP_LOADING_SLICING)