/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "System.h" #include "CryZlib.h" bool CSystem::CompressDataBlock(const void* input, size_t inputSize, void* output, size_t& outputSize, int level) { uLongf destLen = outputSize; Bytef* dest = static_cast(output); uLong sourceLen = inputSize; const Bytef* source = static_cast(input); bool ok = Z_OK == compress2(dest, &destLen, source, sourceLen, level); outputSize = destLen; return ok; } bool CSystem::DecompressDataBlock(const void* input, size_t inputSize, void* output, size_t& outputSize) { uLongf destLen = outputSize; Bytef* dest = static_cast(output); uLong sourceLen = inputSize; const Bytef* source = static_cast(input); bool ok = Z_OK == uncompress(dest, &destLen, source, sourceLen); outputSize = destLen; return ok; }