/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Header for adding a watermark to an exe, which can then be set // by the external CryWaterMark program. To use, simply write: // // WATERMARKDATA(__blah); // // anywhere in the global scope in the program #ifndef CRYINCLUDE_CRYSYSTEM_CRYWATERMARK_H #define CRYINCLUDE_CRYSYSTEM_CRYWATERMARK_H #pragma once #define NUMMARKWORDS 10 #define WATERMARKDATA(name) unsigned int name[] = { 0xDEBEFECA, 0xFABECEDA, 0xADABAFBE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // (the name is such that you can have multiple watermarks in one exe, don't use // names like "watermark" just incase you accidentally give out an exe with // debug information). #endif // CRYINCLUDE_CRYSYSTEM_CRYWATERMARK_H