/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSYSTEM_HANDLERBASE_H #define CRYINCLUDE_CRYSYSTEM_HANDLERBASE_H #pragma once const int MAX_CLIENTS_NUM = 100; struct HandlerBase { HandlerBase(const char* bucket, int affinity); ~HandlerBase(); void SetAffinity(); uint32 SyncSetAffinity(uint32 cpuMask); string m_serverLockName; string m_clientLockName; uint32 m_affinity; uint32 m_prevAffinity; }; #endif // CRYINCLUDE_CRYSYSTEM_HANDLERBASE_H