/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Console implementation for iOS, reports back to the main interface #ifndef CRYINCLUDE_CRYSYSTEM_IOSCONSOLE_H #define CRYINCLUDE_CRYSYSTEM_IOSCONSOLE_H #pragma once #include #include #include class CIOSConsole : public ISystemUserCallback , public IOutputPrintSink , public ITextModeConsole { CIOSConsole(const CIOSConsole&); CIOSConsole& operator = (const CIOSConsole&); bool m_isInitialized; public: static CryCriticalSectionNonRecursive s_lock; public: CIOSConsole(); ~CIOSConsole(); // Interface IOutputPrintSink ///////////////////////////////////////////// DLL_EXPORT virtual void Print(const char* line); // Interface ISystemUserCallback ////////////////////////////////////////// virtual bool OnError(const char* errorString); virtual bool OnSaveDocument() { return false; } virtual void OnProcessSwitch() { } virtual void OnInitProgress(const char* sProgressMsg); virtual void OnInit(ISystem*); virtual void OnShutdown(); virtual void OnUpdate(); virtual void GetMemoryUsage(ICrySizer* pSizer); void SetRequireDedicatedServer(bool) {} void SetHeader(const char*) {} // Interface ITextModeConsole ///////////////////////////////////////////// virtual Vec2_tpl BeginDraw(); virtual void PutText(int x, int y, const char* msg); virtual void EndDraw(); }; #endif // CRYINCLUDE_CRYSYSTEM_IOSCONSOLE_H