/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once struct SThreadConfig { enum eThreadParamFlag { eThreadParamFlag_ThreadName = BIT(0), eThreadParamFlag_StackSize = BIT(1), eThreadParamFlag_Affinity = BIT(2), eThreadParamFlag_Priority = BIT(3), eThreadParamFlag_PriorityBoost = BIT(4), }; typedef uint32 TThreadParamFlag; const char* szThreadName; uint32 stackSizeBytes; uint32 affinityFlag; int32 priority; bool bDisablePriorityBoost; TThreadParamFlag paramActivityFlag; }; class IThreadConfigManager { public: virtual ~IThreadConfigManager() { } //! Called once during System startup. //! Loads the thread configuration for the executing platform from file. virtual bool LoadConfig(const char* pcPath) = 0; //! Returns true if a config has been loaded. virtual bool ConfigLoaded() const = 0; //! Gets the thread configuration for the specified thread on the active platform. //! If no matching config is found a default configuration is returned (which does not have the same name as the search string). virtual const SThreadConfig* GetThreadConfig(const char* sThreadName, ...) = 0; virtual const SThreadConfig* GetDefaultThreadConfig() const = 0; //! Dump a detailed description of the thread startup configurations for this platform to the log file. virtual void DumpThreadConfigurationsToLog() = 0; };