/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "AzCore/std/containers/unordered_map.h" namespace MobileSysInspect { extern const float LOW_SPEC_RAM; extern const float MEDIUM_SPEC_RAM; extern const float HIGH_SPEC_RAM; void LoadDeviceSpecMapping(); bool GetAutoDetectedSpecName(AZStd::string &buffer); bool GetSpecForGPUAndAPI(const AZStd::string& gpuName, const AZStd::string& apiDescription, AZStd::string& specName); const float GetDeviceRamInGB(); namespace Internal { void LoadDeviceSpecMapping_impl(const char* fileName); void LoadGpuSpecMapping_impl(const char* filename); bool GetSpecForModelName(const AZStd::string& modelName, AZStd::string& specName); } }