/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include ///////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////////////////// CRemoteConsole::CRemoteConsole() : m_listener(1) , m_lastPortValue(0) , m_running(false) , m_pServer(nullptr) , m_pLogEnableRemoteConsole(nullptr) , m_remoteConsoleAllowedHostList(nullptr) , m_remoteConsolePort(nullptr) { } ///////////////////////////////////////////////////////////////////////////////////////////// CRemoteConsole::~CRemoteConsole() { Stop(); } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::RegisterConsoleVariables() { m_pLogEnableRemoteConsole = REGISTER_INT("log_EnableRemoteConsole", 1, VF_DUMPTODISK, "enables/disables the remote console"); m_remoteConsoleAllowedHostList = REGISTER_STRING("log_RemoteConsoleAllowedAddresses", "", VF_DUMPTODISK, "COMMA separated list of allowed hosts or IP addresses which can connect"); m_remoteConsolePort = REGISTER_INT("log_RemoteConsolePort", defaultRemoteConsolePort, VF_DUMPTODISK, "Base port (4600 for example) for remote console to listen on. It will start there and continue upwards until an unused one is found."); m_lastPortValue = 0; } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::UnregisterConsoleVariables() { m_pLogEnableRemoteConsole = nullptr; m_remoteConsoleAllowedHostList = nullptr; m_remoteConsolePort = nullptr; } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::Start() { if (!IsStarted()) { m_pServer = new SRemoteServer; m_pServer->StartServer(); m_running = true; } } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::Stop() { // make sure we don't stop if we never started the remote console in the first place if (IsStarted()) { m_running = false; m_pServer->StopServer(); m_pServer->WaitForThread(); delete m_pServer; m_pServer = nullptr; } } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::AddLogMessage(const char* log) { if (!IsStarted()) { return; } IRemoteEvent* pEvent = new SStringEvent(log); m_pServer->AddEvent(pEvent); } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::AddLogWarning(const char* log) { if (!IsStarted()) { return; } IRemoteEvent* pEvent = new SStringEvent(log); m_pServer->AddEvent(pEvent); } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::AddLogError(const char* log) { if (!IsStarted()) { return; } IRemoteEvent* pEvent = new SStringEvent(log); m_pServer->AddEvent(pEvent); } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::Update() { if (m_pLogEnableRemoteConsole) { // we disable the remote console in the editor, since there is no reason to remote into it and we don't want it eating up that port // number anyway and preventing the game from using it. bool isEditor = gEnv && gEnv->IsEditor(); bool isEnabled = (!isEditor) && (m_pLogEnableRemoteConsole->GetIVal()); bool isStarted = IsStarted(); int newPortValue = m_remoteConsolePort->GetIVal(); // the editor never allows remote control. if ((isEnabled) && (!isStarted)) { Start(); } else if (isStarted) { if ((!isEnabled) || (newPortValue != m_lastPortValue)) { Stop(); } } m_lastPortValue = newPortValue; } if (m_pServer) { TEventBuffer events; m_pServer->GetEvents(events); for (TEventBuffer::iterator it = events.begin(), end = events.end(); it != end; ++it) { IRemoteEvent* pEvent = *it; switch (pEvent->GetType()) { case eCET_ConsoleCommand: for (TListener::Notifier notifier(m_listener); notifier.IsValid(); notifier.Next()) { notifier->OnConsoleCommand(((SStringEvent*)pEvent)->GetData()); } break; case eCET_GameplayEvent: for (TListener::Notifier notifier(m_listener); notifier.IsValid(); notifier.Next()) { notifier->OnGameplayCommand(((SStringEvent*)pEvent)->GetData()); } break; } delete *it; } } } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::RegisterListener(IRemoteConsoleListener* pListener, const char* name) { m_listener.Add(pListener, name); } ///////////////////////////////////////////////////////////////////////////////////////////// void CRemoteConsole::UnregisterListener(IRemoteConsoleListener* pListener) { m_listener.Remove(pListener); }