/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #pragma once #include "Serialization/IArchive.h" #include "MemoryReader.h" #include "Token.h" #include namespace Serialization { class MemoryReader; class JSONIArchive : public IArchive { public: JSONIArchive(); ~JSONIArchive(); bool load(const char* filename); bool open(const char* buffer, size_t length, bool free = false); // virtuals: bool operator()(bool& value, const char* name = "", const char* label = 0); bool operator()(IString& value, const char* name = "", const char* label = 0); bool operator()(IWString& value, const char* name = "", const char* label = 0); bool operator()(float& value, const char* name = "", const char* label = 0); bool operator()(double& value, const char* name = "", const char* label = 0); bool operator()(int16& value, const char* name = "", const char* label = 0); bool operator()(uint16& value, const char* name = "", const char* label = 0); bool operator()(int32& value, const char* name = "", const char* label = 0); bool operator()(uint32& value, const char* name = "", const char* label = 0); bool operator()(int64& value, const char* name = "", const char* label = 0); bool operator()(uint64& value, const char* name = "", const char* label = 0); bool operator()(int8& value, const char* name = "", const char* label = 0); bool operator()(uint8& value, const char* name = "", const char* label = 0); bool operator()(char& value, const char* name = "", const char* label = 0); bool operator()(const SStruct& ser, const char* name = "", const char* label = 0); bool operator()(const SBlackBox& ser, const char* name = "", const char* label = 0); bool operator()(IContainer& ser, const char* name = "", const char* label = 0); bool operator()(IKeyValue& ser, const char* name = "", const char* label = 0); bool operator()(IPointer& ser, const char* name = "", const char* label = 0); using IArchive::operator(); private: bool findName(const char* name, Token* outName = 0); bool openBracket(); bool closeBracket(); bool openContainerBracket(); bool closeContainerBracket(); void checkValueToken(); bool checkStringValueToken(); void readToken(); void putToken(); int line(const char* position) const; bool isName(Token token) const; bool expect(char token); void skipBlock(); struct Level { const char* start; const char* firstToken; bool isContainer; bool isKeyValue; Level() : isContainer(false) , isKeyValue(false) {} }; typedef std::vector Stack; Stack stack_; std::unique_ptr reader_; Token token_; std::vector unescapeBuffer_; string filename_; void* buffer_; }; }