/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef __XML_I_ARCHIVE__H__ #define __XML_I_ARCHIVE__H__ #include namespace Serialization { class CXmlIArchive : public IArchive { public: CXmlIArchive(); CXmlIArchive(XmlNodeRef pRootNode); ~CXmlIArchive(); void SetXmlNode(XmlNodeRef pNode); XmlNodeRef GetXmlNode() const; // IArchive bool operator()(bool& value, const char* name = "", const char* label = 0) override; bool operator()(IString& value, const char* name = "", const char* label = 0) override; bool operator()(IWString& value, const char* name = "", const char* label = 0) override; bool operator()(float& value, const char* name = "", const char* label = 0) override; bool operator()(double& value, const char* name = "", const char* label = 0) override; bool operator()(int16& value, const char* name = "", const char* label = 0) override; bool operator()(uint16& value, const char* name = "", const char* label = 0) override; bool operator()(int32& value, const char* name = "", const char* label = 0) override; bool operator()(uint32& value, const char* name = "", const char* label = 0) override; bool operator()(int64& value, const char* name = "", const char* label = 0) override; bool operator()(uint64& value, const char* name = "", const char* label = 0) override; bool operator()(int8& value, const char* name = "", const char* label = 0) override; bool operator()(uint8& value, const char* name = "", const char* label = 0) override; bool operator()(char& value, const char* name = "", const char* label = 0) override; bool operator()(const SStruct& ser, const char* name = "", const char* label = 0) override; bool operator()(IContainer& ser, const char* name = "", const char* label = 0) override; // ~IArchive using IArchive::operator(); private: XmlNodeRef m_pRootNode; int m_childIndexOverride; int m_childIndexHint; }; } #endif