/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSYSTEM_SERVERHANDLER_H #define CRYINCLUDE_CRYSYSTEM_SERVERHANDLER_H #pragma once #include "HandlerBase.h" #include "SyncLock.h" struct ServerHandler : public HandlerBase { ServerHandler(const char* bucket, int affinity, int serverTimeout); void DoScan(); bool Sync(); private: int m_serverTimeout; std::vector > m_clientLocks; std::vector > m_srvLocks; CTimeValue m_lastScan; }; #endif // CRYINCLUDE_CRYSYSTEM_SERVERHANDLER_H