/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Handle raising/lowering the frame rate on server // based upon CPU usage #ifndef CRYINCLUDE_CRYSYSTEM_SERVERTHROTTLE_H #define CRYINCLUDE_CRYSYSTEM_SERVERTHROTTLE_H #pragma once struct ISystem; class CCPUMonitor; class CServerThrottle { public: CServerThrottle(ISystem* pSys, int nCPUs); ~CServerThrottle(); void Update(); private: std::unique_ptr m_pCPUMonitor; void SetStep(int step, float* dueToCPU); float m_minFPS; float m_maxFPS; int m_nSteps; int m_nCurStep; ICVar* m_pDedicatedMaxRate; ICVar* m_pDedicatedCPU; ICVar* m_pDedicatedCPUVariance; }; #endif // CRYINCLUDE_CRYSYSTEM_SERVERTHROTTLE_H