/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSYSTEM_SYNCLOCK_H #define CRYINCLUDE_CRYSYSTEM_SYNCLOCK_H #pragma once #if defined(LINUX) || defined(APPLE) #include #endif struct SSyncLock { #if defined(LINUX) || defined(APPLE) typedef sem_t* HandleType; #else typedef HANDLE HandleType; #endif SSyncLock(const char* name, int id, bool own); SSyncLock(const char* name, int minId, int maxId); ~SSyncLock(); void Own(const char* name); bool Open(const char* name); bool Create(const char* name); void Signal(); bool Wait(int ms); void Close(); bool IsValid() const; HandleType ev; int number; string o_name; }; #endif // CRYINCLUDE_CRYSYSTEM_SYNCLOCK_H