/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSYSTEM_SYSTEMCFG_H #define CRYINCLUDE_CRYSYSTEM_SYSTEMCFG_H #pragma once #include <math.h> #include <map> typedef string SysConfigKey; typedef string SysConfigValue; ////////////////////////////////////////////////////////////////////////// class CSystemConfiguration { public: CSystemConfiguration(const string& strSysConfigFilePath, CSystem* pSystem, ILoadConfigurationEntrySink* pSink, bool warnIfMissing = true); ~CSystemConfiguration(); string RemoveWhiteSpaces(string& s) { s.Trim(); return s; } bool IsError() const { return m_bError; } private: // ---------------------------------------- // Returns: // success bool ParseSystemConfig(); CSystem* m_pSystem; string m_strSysConfigFilePath; bool m_bError; ILoadConfigurationEntrySink* m_pSink; // never 0 bool m_warnIfMissing; }; #endif // CRYINCLUDE_CRYSYSTEM_SYSTEMCFG_H