/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSYSTEM_SYSTEMINIT_H #define CRYINCLUDE_CRYSYSTEM_SYSTEMINIT_H #pragma once #include "System.h" #if defined(AZ_PLATFORM_ANDROID) #if defined(DEDICATED_SERVER) #include "AndroidConsole.h" #endif // let the java code know the native renderer is taking over now extern "C" DLL_EXPORT void OnEngineRendererTakeover(bool engineSplashActive); #endif #include "UnixConsole.h" #if defined(USE_UNIXCONSOLE) #if defined(LINUX) && !defined(ANDROID) extern __attribute__((visibility("default"))) CUNIXConsole* pUnixConsole; #endif #endif // USE_UNIXCONSOLE #endif // CRYINCLUDE_CRYSYSTEM_SYSTEMINIT_H