/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSYSTEM_THREADINFO_H #define CRYINCLUDE_CRYSYSTEM_THREADINFO_H #pragma once struct SThreadInfo { public: struct SThreadHandle { HANDLE Handle; uint32 Id; }; typedef std::vector TThreadIds; typedef std::vector TThreads; typedef std::map TThreadInfo; // returns thread info static void GetCurrentThreads(TThreadInfo& threadsOut); // fills threadsOut vector with thread handles of given thread ids; if threadIds vector is emtpy it fills all running threads // if ignoreCurrThread is true it will not return the current thread static void OpenThreadHandles(TThreads& threadsOut, const TThreadIds& threadIds = TThreadIds(), bool ignoreCurrThread = true); // closes thread handles; should be called whenever GetCurrentThreads was called! static void CloseThreadHandles(const TThreads& threads); }; #endif // CRYINCLUDE_CRYSYSTEM_THREADINFO_H