/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYSYSTEM_ZLIBCOMPRESSOR_H #define CRYINCLUDE_CRYSYSTEM_ZLIBCOMPRESSOR_H #pragma once #include "IZLibCompressor.h" class CZLibCompressor : public IZLibCompressor { protected: virtual ~CZLibCompressor(); public: virtual IZLibDeflateStream* CreateDeflateStream(int inLevel, EZLibMethod inMethod, int inWindowBits, int inMemLevel, EZLibStrategy inStrategy, EZLibFlush inFlushMethod); virtual void Release(); virtual void MD5Init(SMD5Context* pIOCtx); virtual void MD5Update(SMD5Context* pIOCtx, const char* pInBuff, unsigned int len); virtual void MD5Final(SMD5Context * pIOCtx, char outDigest[16]); }; #endif // CRYINCLUDE_CRYSYSTEM_ZLIBCOMPRESSOR_H