/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef __DEFERRED_RENDER_UTILS_H__ #define __DEFERRED_RENDER_UTILS_H__ #define SDeferMeshVert SVF_P3F_C4B_T2F typedef std::vector t_arrDeferredMeshVertBuff; typedef std::vector t_arrDeferredMeshIndBuff; class CDeferredRenderUtils { public: static void CreateUnitFrustumMesh(int tessx, int tessy, t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); static void CreateUnitFrustumMeshTransformed(SRenderLight* pLight, ShadowMapFrustum* pFrustum, int nAxis, int tessx, int tessy, t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); static void CreateUnitSphere(int rec, /*SRenderLight* pLight, int depth, */ t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); static void CreateSimpleLightFrustumMesh(t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); static void CreateSimpleLightFrustumMeshTransformed(ShadowMapFrustum* pFrustum, int nFrustNum, t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); static void CreateUnitBox(t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); static void CreateQuad(t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); CDeferredRenderUtils(); ~CDeferredRenderUtils(); private: static void SphereTess(Vec3& v0, Vec3& v1, Vec3& v2, t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); static void SphereTessR(Vec3& v0, Vec3& v1, Vec3& v2, int depth, t_arrDeferredMeshIndBuff& indBuff, t_arrDeferredMeshVertBuff& vertBuff); }; #endif