/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "AbstractMeshElement.h" #include "../../RenderDll/XRenderD3D9/DriverD3D.h" #include "../../../CryCommon/VertexFormats.h" void AbstractMeshElement::ApplyVert() { if (!GetVertCount()) { return; } TempDynVB::CreateFillAndBind(GetVertBufData(), GetVertCount(), 0); gcpRendD3D->FX_SetVertexDeclaration(0, eVF_P3F_C4B_T2F); } void AbstractMeshElement::ApplyIndices() { if (!GetIndexCount()) { return; } TempDynIB16::CreateFillAndBind(GetIndexBufData(), GetIndexCount()); } void AbstractMeshElement::ApplyMesh() { ApplyVert(); ApplyIndices(); } void AbstractMeshElement::DrawMeshTriList() { int nVertexBufferCount = GetVertCount(); int nIndexBufferCount = GetIndexCount(); if (nVertexBufferCount <= 0 || nIndexBufferCount <= 0) { return; } gcpRendD3D->FX_Commit(); gcpRendD3D->FX_DrawIndexedPrimitive(eptTriangleList, 0, 0, nVertexBufferCount, 0, nIndexBufferCount); } void AbstractMeshElement::DrawMeshWireframe() { int nVertexBufferCount = GetVertCount(); int nIndexBufferCount = GetIndexCount(); if (nVertexBufferCount <= 0 || nIndexBufferCount <= 0) { return; } const int32 nState = gRenDev->m_RP.m_CurState; gcpRendD3D->FX_SetState(nState | GS_WIREFRAME); gcpRendD3D->FX_Commit(); gcpRendD3D->FX_DrawIndexedPrimitive(eptTriangleList, 0, 0, nVertexBufferCount, 0, nIndexBufferCount); gcpRendD3D->FX_SetState(nState); }