/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. // Description : Deferred shading processing render element #include "StdAfx.h" // constructor/destructor CREDeferredShading::CREDeferredShading() { // setup screen process renderer type mfSetType(eDATA_DeferredShading); mfUpdateFlags(FCEF_TRANSFORM); } CREDeferredShading::~CREDeferredShading() { }; // prepare screen processing void CREDeferredShading:: mfPrepare(bool bCheckOverflow) { if (bCheckOverflow) { gRenDev->FX_CheckOverflow(0, 0, this); } gRenDev->m_RP.m_pRE = this; gRenDev->m_RP.m_RendNumIndices = 0; gRenDev->m_RP.m_RendNumVerts = 0; } void CREDeferredShading::mfReset() { } void CREDeferredShading::mfActivate(int iProcess) { }