/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CRELENSOPTICS_H #define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CRELENSOPTICS_H #pragma once class CRELensOptics : public CRendElementBase { public: CRELensOptics(void); ~CRELensOptics(void); virtual bool mfCompile(CParserBin& Parser, SParserFrame& Frame); virtual void mfPrepare(bool bCheckOverflow); virtual bool mfDraw(CShader* ef, SShaderPass* sfm); virtual void mfExport(struct SShaderSerializeContext& SC) {}; virtual void mfImport(struct SShaderSerializeContext& SC, uint32& offset) {}; void ProcessGlobalAction(); static void ClearResources(); }; #endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_CRELENSOPTICS_H