/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "CREWaterVolume.h" CREWaterVolume::CREWaterVolume() : CRendElementBase() , m_pParams(0) , m_pOceanParams(0) , m_drawWaterSurface(false) , m_drawFastPath(false) { mfSetType(eDATA_WaterVolume); mfUpdateFlags(FCEF_TRANSFORM); } CREWaterVolume::~CREWaterVolume() { } void CREWaterVolume::mfGetPlane(Plane& pl) { pl = m_pParams->m_fogPlane; pl.d = -pl.d; } void CREWaterVolume::mfCenter(Vec3& vCenter, CRenderObject* pObj) { vCenter = m_pParams->m_center; if (pObj) { vCenter += pObj->GetTranslation(); } } void CREWaterVolume::mfPrepare(bool bCheckOverflow) { if (bCheckOverflow) { gRenDev->FX_CheckOverflow(0, 0, this); } gRenDev->m_RP.m_pRE = this; gRenDev->m_RP.m_RendNumIndices = 0; gRenDev->m_RP.m_RendNumVerts = 0; gRenDev->m_RP.m_CurVFormat = eVF_P3F_C4B_T2F; }