/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_STARS_H #define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_RENDELEMENTS_STARS_H #pragma once class CStars { public: CStars(); ~CStars(); void Render(bool bUseMoon); private: bool LoadData(); private: uint32 m_numStars; _smart_ptr m_pStarMesh; CShader* m_pShader; }; #endif // #ifndef _STARS_H_