/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #include "StdAfx.h" #include "Shadow_Renderer.h" #include "RenderView.h" int SRendItem::m_RecurseLevel[RT_COMMAND_BUF_COUNT]; int SRendItem::m_StartFrust[RT_COMMAND_BUF_COUNT][MAX_REND_LIGHTS + MAX_DEFERRED_LIGHTS]; int SRendItem::m_EndFrust[RT_COMMAND_BUF_COUNT][MAX_REND_LIGHTS + MAX_DEFERRED_LIGHTS]; int SRendItem::m_ShadowsStartRI[RT_COMMAND_BUF_COUNT][MAX_SHADOWMAP_FRUSTUMS]; int SRendItem::m_ShadowsEndRI[RT_COMMAND_BUF_COUNT][MAX_SHADOWMAP_FRUSTUMS];