#pragma once /* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // This is the interface object that handles the ## directive processing in the shader files. It // pre-processes the text stream in a C-like manner, removing chunks of text from the input stream // so that they never enter the token stream. // // supported directives: // ##if - works like C #if, currently supports only the following tests: // ##if token - enables the branch if token is defined // ##if token1 == token2 - will first try to expand the two tokens, then will string compare the result. // If a token isn't expanded, it will be used as the string to compare. // ##elif - just like C #if, same caveats as ##if // ##else - just like C #else // ##endif - just like C #endif // ##define - just like C define, but doesn't support parenthesis so it is just the token // ##undef - just like C undef // ##include_restricted(rootfile, macro) - // This will build a filename using macro and rootfile and then process it. For example, given // ##include_restricted(shader_cfx, AZ_RESTRICTED_PLATFORM) and AZ_RESTRICTED_PLATFORM set to "banana", // it will open and process a file called "banana/shader_cfx_banana.cfr". class PoundPoundContext { public: explicit PoundPoundContext(const AZStd::string& shadersFilter); PoundPoundContext(const PoundPoundContext& other) = delete; void operator=(const PoundPoundContext& other) = delete; ~PoundPoundContext(); // Call this function when encountering ## in the input stream. It will consume all text starting with the ## // until it reaches a state where regular token parsing might be enabled again void PreprocessLines(char** buf); // Callers need to use this function to test for the end of the buffer because we handle switching from an // include file back to the #including file inside this function. The layerSwitch bool is needed so that the // caller can know that they need to possibly start scanning for comments/whitespace again due to the change // in which buffer is being scanned bool IsEndOfBuffer(char** buf, bool* layerSwitch); private: class Impl; Impl *m_impl; };