/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_TEXTURES_STATOSCOPETEXTURESTREAMING_H #define CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_TEXTURES_STATOSCOPETEXTURESTREAMING_H #pragma once #include "IStatoscope.h" #if ENABLE_STATOSCOPE #include "TextureStreamPool.h" struct SStatoscopeTextureStreamingDG : public IStatoscopeDataGroup { virtual void Enable(); virtual void Disable(); virtual SDescription GetDescription() const; virtual void Write(IStatoscopeFrameRecord& fr); private: float GetTextureRequests(); float GetTextureRenders(); float GetTexturePoolUsage(); float GetTexturePoolWanted(); float GetTextureUpdates(); }; struct SStatoscopeTextureStreamingItemsDG : public IStatoscopeDataGroup { virtual void Enable(); virtual void Disable(); virtual SDescription GetDescription() const; virtual uint32 PrepareToWrite(); virtual void Write(IStatoscopeFrameRecord& fr); private: std::vector m_statsTexWantedLists[2]; }; #ifndef _RELEASE struct SStatoscopeTextureStreamingPoolDG : public IStatoscopeDataGroup { virtual void Enable(); virtual void Disable(); virtual SDescription GetDescription() const; virtual uint32 PrepareToWrite(); virtual void Write(IStatoscopeFrameRecord& fr); private: std::vector m_ps; }; #endif #endif #endif // CRYINCLUDE_CRYENGINE_RENDERDLL_COMMON_TEXTURES_STATOSCOPETEXTURESTREAMING_H