/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ // Original file Copyright Crytek GMBH or its affiliates, used under license. #ifndef __TextureHelpers_h__ #define __TextureHelpers_h__ #pragma once #include "Texture.h" namespace TextureHelpers { ////////////////////////////////////////////////////////////////////////// bool VerifyTexSuffix(EEfResTextures texSlot, const char* texPath); bool VerifyTexSuffix(EEfResTextures texSlot, const string& texPath); const char* LookupTexSuffix(EEfResTextures texSlot); int8 LookupTexPriority(EEfResTextures texSlot); CTexture* LookupTexDefault(EEfResTextures texSlot); CTexture* LookupTexNeutral(EEfResTextures texSlot); } #endif